One system.
Everyone
in it.
A design system stuck on one person's laptop isn't a system — it's a folder. Spektral keeps yours in the cloud: teammates check out a ready-to-run project, edit together in real time, review changes explained in plain English, and ship versioned releases products can depend on.
Collaboration that fits
how design systems work.
Tokens and components fail differently, so Spektral treats them differently — instead of forcing both through a line-based merge that understands neither.
Tokens just merge
Change a colour while a teammate changes the spacing scale and both land — there's nothing to resolve. A conflict-free merge model means every machine arrives at the same result, no matter what order changes arrive in.
Components never get clobbered
Generated code has to compile, so components are versioned whole rather than text-merged. Push against a version someone already moved and Spektral refuses it — then shows you exactly what changed and asks how you want to reconcile.
Conflicts rebased by the agent
Choose keep theirs, keep mine — or let the agent re-apply your change on top of their current version. A merge of intent, not line numbers, that still compiles and still passes the token and accessibility checks.
A design system is a shared agreement. It should be edited like one —together, and without fear of overwriting someone.
Spektral for every team
Design
Describe intent in plain English — get the real, tokenized component back.
Engineering
Production code, typed props, stories, and a self-running a11y audit.
Leaders
Multiply output and make consistency a property of the system, not a process.
Early Stage
Your first design system in an afternoon — no dedicated team required.
Scaling
One token source, every framework, guardrails the agent enforces for you.